Pricing
Starting points
Start with this very useful case study: The Price was Right (Come on...er... Up?). Also The Very, Very Basics of Pricing Your Game, a theoretical and useful discussion.
There is some excellent pricing advice (despite an occasionally argumentative tone) in Price Setting in the Gaming World. Also look at Selling "Simple" Games?.
There is also useful information in PDF prices (split from older thread).
You might also try Pricing and marketing your games and mine, a discussion which, although it becomes heavily unfocussed and argumentative, contains useful information.
Other sources
Searches
Search in The Forge's Publishing Forum for price, pricing.
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